#include "WildGfGlowbug.h" #include "GameMessages.h" void WildGfGlowbug::OnStartup(Entity* self){ self->SetVar(u"switch", false); } void WildGfGlowbug::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "physicsReady") { auto switchState = self->GetVar(u"switch"); if (!switchState) { GameMessages::SendStopFXEffect(self, true, "glowlight"); } else if (switchState) { GameMessages::SendPlayFXEffect(self, -1, u"light", "glowlight", LWOOBJID_EMPTY); } } } void WildGfGlowbug::OnUse(Entity* self, Entity* user) { auto switchState = self->GetVar(u"switch"); if (switchState) { GameMessages::SendStopFXEffect(self, true, "glowlight"); self->SetVar(u"switch", false); } else if (!switchState) { GameMessages::SendPlayFXEffect(self, -1, u"light", "glowlight", LWOOBJID_EMPTY); self->SetVar(u"switch", true); } }