#include "WishingWellServer.h" #include "ScriptedActivityComponent.h" #include "GameMessages.h" void WishingWellServer::OnStartup(Entity* self) { } void WishingWellServer::OnUse(Entity* self, Entity* user) { auto* scriptedActivity = self->GetComponent(); if (!scriptedActivity->TakeCost(user)) { return; } const auto audio = self->GetVar(u"sound1"); if (!audio.empty()) { GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), audio); } LootGenerator::Instance().DropActivityLoot( user, self, static_cast(scriptedActivity->GetActivityID()), GeneralUtils::GenerateRandomNumber(1, 1000) ); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StartCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress()); const auto userID = user->GetObjectID(); self->AddCallbackTimer(10, [self, userID] () { auto* user = EntityManager::Instance()->GetEntity(userID); if (user == nullptr) return; GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StopCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress()); }); GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } void WishingWellServer::OnTimerDone(Entity* self, std::string timerName) { }