#include "SpawnSaberCatServer.h" #include "Entity.h" void SpawnSaberCatServer::SetVariables(Entity *self) { self->SetVar(u"petLOT", 12432); self->SetVar(u"petType", "sabercat"); self->SetVar(u"maxPets", 3); self->SetVar(u"spawnAnim", u"pq_m_drop-down"); self->SetVar(u"spawnCinematic", u"AssemblyPet"); }