#include "PrWhistle.h" #include "Character.h" #include "Entity.h" void PrWhistle::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "unlockEmote") { auto* character = sender->GetCharacter(); if (character != nullptr) { character->UnlockEmote(115); } } }