#include "NsLupTeleport.h" #include "dZoneManager.h" #include "GameMessages.h" #include "AMFFormat.h" void NsLupTeleport::OnStartup(Entity* self) { self->SetVar(u"currentZone", (int32_t) dZoneManager::Instance()->GetZoneID().GetMapID()); self->SetVar(u"choiceZone", m_ChoiceZoneID); self->SetVar(u"teleportAnim", m_TeleportAnim); self->SetVar(u"teleportString", m_TeleportString); self->SetVar(u"spawnPoint", m_SpawnPoint); args = {}; AMFStringValue* callbackClient = new AMFStringValue(); callbackClient->SetStringValue(std::to_string(self->GetObjectID())); args.InsertValue("callbackClient", callbackClient); AMFStringValue* strIdentifier = new AMFStringValue(); strIdentifier->SetStringValue("choiceDoor"); args.InsertValue("strIdentifier", strIdentifier); AMFStringValue* title = new AMFStringValue(); title->SetStringValue("%[UI_CHOICE_DESTINATION]"); args.InsertValue("title", title); AMFArrayValue* choiceOptions = new AMFArrayValue(); { AMFArrayValue* nsArgs = new AMFArrayValue(); AMFStringValue* image = new AMFStringValue(); image->SetStringValue("textures/ui/zone_thumnails/Nimbus_Station.dds"); nsArgs->InsertValue("image", image); AMFStringValue* caption = new AMFStringValue(); caption->SetStringValue("%[UI_CHOICE_NS]"); nsArgs->InsertValue("caption", caption); AMFStringValue* identifier = new AMFStringValue(); identifier->SetStringValue("zoneID_1200"); nsArgs->InsertValue("identifier", identifier); AMFStringValue* tooltipText = new AMFStringValue(); tooltipText->SetStringValue("%[UI_CHOICE_NS_HOVER]"); nsArgs->InsertValue("tooltipText", tooltipText); choiceOptions->PushBackValue(nsArgs); } { AMFArrayValue* ntArgs = new AMFArrayValue(); AMFStringValue* image = new AMFStringValue(); image->SetStringValue("textures/ui/zone_thumnails/Nexus_Tower.dds"); ntArgs->InsertValue("image", image); AMFStringValue* caption = new AMFStringValue(); caption->SetStringValue("%[UI_CHOICE_NT]"); ntArgs->InsertValue("caption", caption); AMFStringValue* identifier = new AMFStringValue(); identifier->SetStringValue("zoneID_1900"); ntArgs->InsertValue("identifier", identifier); AMFStringValue* tooltipText = new AMFStringValue(); tooltipText->SetStringValue("%[UI_CHOICE_NT_HOVER]"); ntArgs->InsertValue("tooltipText", tooltipText); choiceOptions->PushBackValue(ntArgs); } args.InsertValue("options", choiceOptions); } void NsLupTeleport::OnUse(Entity* self, Entity* user) { auto* player = user; if (CheckChoice(self, player)) { GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", &args); } else { BaseOnUse(self, player); } } void NsLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) { BaseOnMessageBoxResponse(self, sender, button, identifier, userData); } void NsLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) { BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier); } void NsLupTeleport::OnTimerDone(Entity* self, std::string timerName) { BaseOnTimerDone(self, timerName); } void NsLupTeleport::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { BaseOnFireEventServerSide(self, sender, args, param1, param2, param3); }