#pragma once #include "CppScripts.h" #include static std::map ElementFlags = { {u"earth", ePlayerFlags::NJ_EARTH_SPINJITZU}, {u"lightning", ePlayerFlags::NJ_LIGHTNING_SPINJITZU}, {u"ice", ePlayerFlags::NJ_ICE_SPINJITZU}, {u"fire", ePlayerFlags::NJ_FIRE_SPINJITZU} }; static std::map ElementMissions = { {u"earth", 1796}, {u"lightning", 1952}, {u"ice", 1959}, {u"fire", 1962}, }; class NjNPCMissionSpinjitzuServer : public CppScripts::Script { public: void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override; private: const std::u16string ElementVariable = u"element"; };