#pragma once #include "CppScripts.h" class GfTikiTorch : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnUse(Entity* self, Entity* killer) override; void OnTimerDone(Entity* self, std::string timerName) override; void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override; private: void LightTorch(Entity* self); LOT m_imaginationlot = 935; int32_t m_numspawn = 3; std::vector m_missions = {472, 1429, 1527, 1564, 1601}; };