#include "FvFong.h" #include "Darkitect.h" #include "MissionState.h" void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) { if (missionID == 734 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) { Darkitect Baron; Baron.Reveal(self, target); } }