#include "VentureVisionBehavior.h" #include "BehaviorBranchContext.h" #include "CharacterComponent.h" #include "BehaviorContext.h" void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch){ const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target); if (targetEntity) { auto characterComponent = targetEntity->GetComponent(); if (characterComponent) { if (m_show_collectibles) characterComponent->AddVentureVisionEffect(m_ShowCollectibles); if (m_show_minibosses) characterComponent->AddVentureVisionEffect(m_ShowMiniBosses); if (m_show_pet_digs) characterComponent->AddVentureVisionEffect(m_ShowPetDigs); } if (branch.duration > 0) context->RegisterTimerBehavior(this, branch); } } void VentureVisionBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) { const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target); if (targetEntity) { auto characterComponent = targetEntity->GetComponent(); if (characterComponent) { if (m_show_collectibles) characterComponent->RemoveVentureVisionEffect(m_ShowCollectibles); if (m_show_minibosses) characterComponent->RemoveVentureVisionEffect(m_ShowMiniBosses); if (m_show_pet_digs) characterComponent->RemoveVentureVisionEffect(m_ShowPetDigs); } } } void VentureVisionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) { UnCast(context, branch); } void VentureVisionBehavior::Load(){ this->m_show_pet_digs = GetBoolean("show_pet_digs"); this->m_show_minibosses = GetBoolean("show_minibosses"); this->m_show_collectibles = GetBoolean("show_collectibles"); }