#ifndef __LEADERBOARDMANAGER__H__ #define __LEADERBOARDMANAGER__H__ #include #include #include #include #include "dCommonVars.h" #include "LDFFormat.h" namespace RakNet { class BitStream; }; using GameID = uint32_t; class Leaderboard { public: // Enums for leaderboards enum InfoType : uint32_t { Top, // Top 11 all time players MyStanding, // Ranking of the current player Friends // Ranking between friends }; enum Type : uint32_t { ShootingGallery, Racing, MonumentRace, FootRace, UnusedLeaderboard4, // There is no 4 defined anywhere in the cdclient, but it takes a Score. Survival, SurvivalNS, Donations, None }; Leaderboard() = delete; Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None); ~Leaderboard(); /** * @brief Resets the leaderboard state and frees its allocated memory * */ void Clear(); /** * Serialize the Leaderboard to a BitStream * * Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method. */ void Serialize(RakNet::BitStream& bitStream) const; /** * Builds the leaderboard from the database based on the associated gameID * * @param resultStart The index to start the leaderboard at. Zero indexed. * @param resultEnd The index to end the leaderboard at. Zero indexed. */ void SetupLeaderboard(bool weekly); /** * Sends the leaderboard to the client specified by targetID. */ void Send(const LWOOBJID targetID) const; private: using LeaderboardEntry = std::vector; using LeaderboardEntries = std::vector; LeaderboardEntries entries; LWOOBJID relatedPlayer; GameID gameID; InfoType infoType; Leaderboard::Type leaderboardType; bool weekly; public: LeaderboardEntry& PushBackEntry() { return entries.emplace_back(); } Type GetLeaderboardType() const { return leaderboardType; } }; namespace LeaderboardManager { void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID); void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0); Leaderboard::Type GetLeaderboardType(const GameID gameID); extern std::map leaderboardCache; }; #endif //!__LEADERBOARDMANAGER__H__