#include "PropertyVendorComponent.h" #include "PropertyDataMessage.h" #include "GameMessages.h" #include "Character.h" #include "EntityManager.h" #include "dZoneManager.h" #include "Game.h" #include "dLogger.h" #include "PropertyManagementComponent.h" #include "UserManager.h" PropertyVendorComponent::PropertyVendorComponent(Entity* parent) : Component(parent) { } void PropertyVendorComponent::OnUse(Entity* originator) { if (PropertyManagementComponent::Instance() == nullptr) return; OnQueryPropertyData(originator, originator->GetSystemAddress()); if (PropertyManagementComponent::Instance()->GetOwnerId() == LWOOBJID_EMPTY) { Game::logger->Log("PropertyVendorComponent", "Property vendor opening!"); GameMessages::SendOpenPropertyVendor(m_Parent->GetObjectID(), originator->GetSystemAddress()); return; } } void PropertyVendorComponent::OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr) { if (PropertyManagementComponent::Instance() == nullptr) return; PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, sysAddr, m_Parent->GetObjectID()); } void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool confirmed, const LOT lot, const uint32_t count) { if (PropertyManagementComponent::Instance() == nullptr) return; if (PropertyManagementComponent::Instance()->Claim(originator->GetObjectID()) == false) { Game::logger->Log("PropertyVendorComponent", "FAILED TO CLAIM PROPERTY. PLAYER ID IS %llu", originator->GetObjectID()); return; } GameMessages::SendPropertyRentalResponse(m_Parent->GetObjectID(), 0, 0, 0, 0, originator->GetSystemAddress()); auto* controller = Game::zoneManager->GetZoneControlObject(); controller->OnFireEventServerSide(m_Parent, "propertyRented"); PropertyManagementComponent::Instance()->SetOwner(originator); PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, originator->GetSystemAddress()); Game::logger->Log("PropertyVendorComponent", "Fired event; (%d) (%i) (%i)", confirmed, lot, count); }