/* * Darkflame Universe * Copyright 2018 */ #ifndef PROPERTYCOMPONENT_H #define PROPERTYCOMPONENT_H #include "BitStream.h" #include "Entity.h" #include "Component.h" #include "eReplicaComponentType.h" struct PropertyState { LWOOBJID ownerID; LWOOBJID propertyID; bool rented; }; /** * This component is unused and has no functionality */ class PropertyComponent : public Component { public: inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY; explicit PropertyComponent(Entity* parentEntity); ~PropertyComponent() override; [[nodiscard]] PropertyState* GetPropertyState() const { return m_PropertyState; }; private: PropertyState* m_PropertyState; std::string m_PropertyName; }; #endif // PROPERTYCOMPONENT_H