#include "SQLiteDatabase.h" #include "eGameMasterLevel.h" #include "Database.h" std::optional SQLiteDatabase::GetAccountInfo(const std::string_view username) { auto [_, result] = ExecuteSelect("SELECT * FROM accounts WHERE name = ? LIMIT 1", username); if (result.eof()) { return std::nullopt; } IAccounts::Info toReturn; toReturn.id = result.getIntField("id"); toReturn.maxGmLevel = static_cast(result.getIntField("gm_level")); toReturn.bcryptPassword = result.getStringField("password"); toReturn.banned = result.getIntField("banned"); toReturn.locked = result.getIntField("locked"); toReturn.playKeyId = result.getIntField("play_key_id"); return toReturn; } void SQLiteDatabase::UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) { ExecuteUpdate("UPDATE accounts SET mute_expire = ? WHERE id = ?;", timeToUnmute, accountId); } void SQLiteDatabase::UpdateAccountBan(const uint32_t accountId, const bool banned) { ExecuteUpdate("UPDATE accounts SET banned = ? WHERE id = ?;", banned, accountId); } void SQLiteDatabase::UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) { ExecuteUpdate("UPDATE accounts SET password = ? WHERE id = ?;", bcryptpassword, accountId); } void SQLiteDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) { ExecuteInsert("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);", username, bcryptpassword, static_cast(eGameMasterLevel::OPERATOR)); } void SQLiteDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) { ExecuteUpdate("UPDATE accounts SET gm_level = ? WHERE id = ?;", static_cast(gmLevel), accountId); } uint32_t SQLiteDatabase::GetAccountCount() { auto [_, res] = ExecuteSelect("SELECT COUNT(*) as count FROM accounts;"); if (res.eof()) return 0; return res.getIntField("count"); }