set(DWEBTESTS_SOURCES "MiddlewareTests.cpp" "RouteIntegrationTests.cpp" "ServerStateTests.cpp" "AccountActionTests.cpp" "RouteUtilsTests.cpp" "JWTTests.cpp" "RequireAuthMiddlewareTests.cpp" "WebTestDependencies.cpp" "PlayerActionTests.cpp" "SmtpTests.cpp" "OAuth2Tests.cpp" "EconomyReportTests.cpp" "ItemTraceTests.cpp" "CronTests.cpp" "PermissionsTests.cpp" "PermissionGrantsTests.cpp" "ApiKeyTests.cpp" "SettingsCatalogTests.cpp" "BehaviorXmlTests.cpp" "CharacterXmlTests.cpp" "CharacterXmlCheckTests.cpp" "CharacterRestoreTests.cpp" "ZonePathsTests.cpp" "RawTerrainTests.cpp" "LevelObjectsTests.cpp" "GameLabelsTests.cpp" "VanityJsonTests.cpp" "OpenApiTests.cpp" "MessageInspectorTests.cpp" "CDClientSchemaTests.cpp" "ServerOperationsTests.cpp" "PublicPagesTests.cpp" "ModerationToolsTests.cpp" "LocaleTextTests.cpp" "ModeratorHelperTests.cpp" "ChatHistoryTests.cpp" "ClientSysInfoViewTests.cpp" "GameTextTests.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/GameText.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/ClientSysInfoView.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/ChatHistory.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ClaudeClient.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ModeratorPrompt.cpp" "WorldViewTests.cpp" "NifFileTests.cpp" "DeferredReplyTests.cpp" "WorkerPoolTests.cpp" "OnceCacheTests.cpp" "UgcLookupTests.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/WorkerPool.cpp" "BackupFilesTests.cpp" "LogBundleTests.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/LogBundle.cpp" "SecurityFixesTests.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/BackupFiles.cpp" "MetricsFormatTests.cpp" "TrafficHistoryTests.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/TrafficHistory.cpp" "NetworkViewTests.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/NetworkView.cpp" "PerfHistoryTests.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/PerfHistory.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/SettingsCatalog.cpp" "AlertsAndTwoFactorTests.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/auth/Totp.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/notify/WebhookFormat.cpp" "UpdateCheckTests.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/notify/UpdateCheck.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/email/OAuth2.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/email/SmtpClient.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/auth/JWTUtils.cpp" "${PROJECT_SOURCE_DIR}/dDashboardServer/auth/RequireAuthMiddleware.cpp" ) add_executable(dWebTests ${DWEBTESTS_SOURCES}) target_include_directories(dWebTests PRIVATE "${PROJECT_SOURCE_DIR}/dCommon" "${PROJECT_SOURCE_DIR}/dCommon/dClient" "${PROJECT_SOURCE_DIR}/dWeb" "${PROJECT_SOURCE_DIR}/dDashboardServer" "${PROJECT_SOURCE_DIR}/dDashboardServer/auth" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes" "${PROJECT_SOURCE_DIR}/dChatFilter" "${PROJECT_SOURCE_DIR}/dDashboardServer/email" "${PROJECT_SOURCE_DIR}/dDashboardServer/notify" "${PROJECT_SOURCE_DIR}/dDashboardServer/ai" "${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables" "${PROJECT_SOURCE_DIR}/dNet" "${PROJECT_SOURCE_DIR}/thirdparty/nlohmann" ) target_link_libraries(dWebTests ${COMMON_LIBRARIES} dWeb dUgc sqlite3 OpenSSL::Crypto CURL::libcurl GTest::gtest_main) gtest_discover_tests(dWebTests) target_compile_definitions(dWebTests PRIVATE DLU_SOURCE_DIR="${PROJECT_SOURCE_DIR}") # The 3D views' shader lookups (static/js/scenery-core.js) against the server's bits (NifFile.h), when node is there find_program(NODE_EXECUTABLE node) if(NODE_EXECUTABLE) add_test(NAME SceneryCoreJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/scenery-core.test.mjs" "${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/scenery-core.js" "${PROJECT_SOURCE_DIR}/dCommon/NifFile.h" "${PROJECT_SOURCE_DIR}/dDashboardServer/routes/Scenery.cpp") # The sidebar's saved group state (the script at the end of templates/header.jinja2) add_test(NAME SidebarStateJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/sidebar-state.test.mjs" "${PROJECT_SOURCE_DIR}/dDashboardServer/templates/header.jinja2") # Which links the dashboard follows without a reload, and its in-place update rules (static/js/nav.js) add_test(NAME NavRulesJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/nav.test.mjs" "${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/nav.js") # No game text (zone, item names, the game's currencies) written into the pages: it comes from the client's locale add_test(NAME GameTextJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/game-text.test.mjs" "${PROJECT_SOURCE_DIR}/dDashboardServer" "${CMAKE_CURRENT_SOURCE_DIR}/game-text-allowlist.json") # The Network page's diagram model: nodes and links from the traffic summary (static/js/network-graph.js) add_test(NAME NetworkGraphJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/network-graph.test.mjs" "${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/network-graph.js") # The Performance page's flame graph, timeline and phase layouts (static/js/perf-charts.js) add_test(NAME PerfChartsJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/perf-charts.test.mjs" "${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/perf-charts.js") # Following a player across worlds in World 3D (live and capture playback) and the timeline's world markers (static/js/world3d-core.js) add_test(NAME World3dFollowJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/world3d-follow.test.mjs" "${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/world3d-core.js") # A property in a capture replay: its models at the playhead, its data then, and its behavior ticks (static/js/world3d-core.js) add_test(NAME World3dPropertyJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/world3d-property.test.mjs" "${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/world3d-core.js") endif()