#include "AuthPackets.h" #include "PacketUtils.h" #include "BitStreamUtils.h" #include "dNetCommon.h" #include "dServer.h" #include "Logger.h" #include "Database.h" #include "ZoneInstanceManager.h" #include "MD5.h" #include "SHA512.h" #include "GeneralUtils.h" #ifdef _WIN32 #include #else #include #endif #include #include #include "Game.h" #include "dConfig.h" #include "eServerDisconnectIdentifiers.h" #include "eLoginResponse.h" #include "eConnectionType.h" #include "eServerMessageType.h" #include "eMasterMessageType.h" #include "eGameMasterLevel.h" namespace { std::vector claimCodes; } void AuthPackets::LoadClaimCodes() { if(!claimCodes.empty()) return; auto rcstring = Game::config->GetValue("rewardcodes"); auto codestrings = GeneralUtils::SplitString(rcstring, ','); for(auto const &codestring: codestrings){ uint32_t code = -1; if(GeneralUtils::TryParse(codestring, code) && code != -1){ claimCodes.push_back(code); } } } void AuthPackets::HandleHandshake(dServer* server, Packet* packet) { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); uint32_t clientVersion = 0; inStream.Read(clientVersion); LOG("Received client version: %i", clientVersion); SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType()); } void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) { RakNet::BitStream bitStream; BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM); uint32_t netVersion; if (!GeneralUtils::TryParse(Game::config->GetValue("client_net_version"), netVersion)) { LOG("Failed to parse client_net_version. Cannot authenticate to %s:%i", nextServerIP.c_str(), nextServerPort); return; } bitStream.Write(netVersion); bitStream.Write(uint32_t(0x93)); if (serverType == ServerType::Auth) bitStream.Write(uint32_t(1)); //Conn: auth else bitStream.Write(uint32_t(4)); //Conn: world bitStream.Write(uint32_t(0)); //Server process ID bitStream.Write(nextServerPort); server->Send(&bitStream, sysAddr, false); } void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) { std::string username = PacketUtils::ReadString(8, packet, true); std::string password = PacketUtils::ReadString(0x4A, packet, true); const char* szUsername = username.c_str(); // Fetch account details auto accountInfo = Database::Get()->GetAccountInfo(username); if (!accountInfo) { LOG("No user by name %s found!", username.c_str()); AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username); return; } //If we aren't running in live mode, then only GMs are allowed to enter: const auto& closedToNonDevs = Game::config->GetValue("closed_to_non_devs"); if (closedToNonDevs.size() > 0 && bool(std::stoi(closedToNonDevs)) && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username); return; } if (Game::config->GetValue("dont_use_keys") != "1" && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) { LOG(""); //Check to see if we have a play key: if (accountInfo->playKeyId == 0) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username); LOG("User %s tried to log in, but they don't have a play key.", username.c_str()); return; } //Check if the play key is _valid_: auto playKeyStatus = Database::Get()->IsPlaykeyActive(accountInfo->playKeyId); if (!playKeyStatus) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a valid play key associated with it!", "", 2001, username); return; } if (!playKeyStatus.value()) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username); LOG("User %s tried to log in, but their play key was disabled", username.c_str()); return; } } if (accountInfo->banned) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, "", "", 2001, username); return; } if (accountInfo->locked) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username); return; } bool loginSuccess = ::bcrypt_checkpw(password.c_str(), accountInfo->bcryptPassword.c_str()) == 0; if (!loginSuccess) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username); LOG("Wrong password used"); } else { SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main if (!server->GetIsConnectedToMaster()) { AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username); return; } ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) { AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username); }); } for(auto const code: claimCodes){ Database::Get()->InsertRewardCode(accountInfo->id, code); } } void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username) { RakNet::BitStream packet; BitStreamUtils::WriteHeader(packet, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE); packet.Write(static_cast(responseCode)); // Event Gating packet.Write(LUString(Game::config->GetValue("event_1"))); packet.Write(LUString(Game::config->GetValue("event_2"))); packet.Write(LUString(Game::config->GetValue("event_3"))); packet.Write(LUString(Game::config->GetValue("event_4"))); packet.Write(LUString(Game::config->GetValue("event_5"))); packet.Write(LUString(Game::config->GetValue("event_6"))); packet.Write(LUString(Game::config->GetValue("event_7"))); packet.Write(LUString(Game::config->GetValue("event_8"))); uint16_t version_major = 1; uint16_t version_current = 10; uint16_t version_minor = 64; GeneralUtils::TryParse(Game::config->GetValue("version_major"), version_major); GeneralUtils::TryParse(Game::config->GetValue("version_current"), version_current); GeneralUtils::TryParse(Game::config->GetValue("version_minor"), version_minor); packet.Write(version_major); packet.Write(version_current); packet.Write(version_minor); // Writes the user key uint32_t sessionKey = GeneralUtils::GenerateRandomNumber(); std::string userHash = std::to_string(sessionKey); userHash = md5(userHash); packet.Write(LUWString(userHash)); // Write the Character and Chat IPs packet.Write(LUString(wServerIP)); packet.Write(LUString("")); // Write the Character and Chat Ports packet.Write(static_cast(wServerPort)); packet.Write(static_cast(0)); // CDN Key packet.Write(LUString("")); // CDN Ticket packet.Write(LUString("00000000-0000-0000-0000-000000000000", 37)); packet.Write(static_cast(0)); // Language // Write the localization packet.Write(LUString("US", 3)); packet.Write(static_cast(false)); // Just upgraded from F2P packet.Write(static_cast(false)); // User is F2P packet.Write(static_cast(0)); // Time Remaining in F2P // Write custom error message packet.Write(static_cast(errorMsg.length())); packet.Write(LUWString(errorMsg, static_cast(errorMsg.length()))); // Here write auth logs packet.Write(static_cast(20)); for (uint32_t i = 0; i < 20; ++i) { packet.Write(static_cast(8)); packet.Write(static_cast(44)); packet.Write(static_cast(14000)); packet.Write(static_cast(0)); } server->Send(&packet, sysAddr, false); //Inform the master server that we've created a session for this user: { CBITSTREAM; BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY); bitStream.Write(sessionKey); bitStream.Write(LUString(username, 66)); server->SendToMaster(&bitStream); LOG("Set sessionKey: %i for user %s", sessionKey, username.c_str()); } }