#include "RepairBehavior.h" #include "BehaviorBranchContext.h" #include "DestroyableComponent.h" #include "dpWorld.h" #include "EntityManager.h" #include "dLogger.h" #include "Game.h" void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { auto* entity = EntityManager::Instance()->GetEntity(branch.target); if (entity == nullptr) { Game::logger->Log("RepairBehavior", "Failed to find entity for (%llu)!\n", branch.target); return; } auto* destroyable = static_cast(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE)); if (destroyable == nullptr) { Game::logger->Log("RepairBehavior", "Failed to find destroyable component for %(llu)!\n", branch.target); return; } destroyable->Repair(this->m_armor); } void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) { Handle(context, bit_stream, branch); } void RepairBehavior::Load() { this->m_armor = GetInt("armor"); }