#include "NpcNpSpacemanBob.h" #include "DestroyableComponent.h" #include "MissionComponent.h" #include "eMissionState.h" #include "eReplicaComponentType.h" void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) { if (missionState == eMissionState::READY_TO_COMPLETE && missionID == 173) { auto destroyable = target->GetComponent(); destroyable->SetImagination(6); auto mission = target->GetComponent(); mission->CompleteMission(664); } }