#include "BurningTile.h" #include "SkillComponent.h" void BurningTile::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "PlayerEntered") { auto skillComponent = sender->GetComponent(); if (skillComponent == nullptr) { return; } skillComponent->CalculateBehavior(726, 11723, sender->GetObjectID(), true); } }