#include "NtDarkitectRevealServer.h" #include "Darkitect.h" #include "MissionComponent.h" void NtDarkitectRevealServer::OnUse(Entity* self, Entity* user) { Darkitect Baron; Baron.Reveal(self, user); auto missionComponent = user->GetComponent(); if (missionComponent != nullptr) { missionComponent->ForceProgressTaskType(1344, 1, 14293); } }