#include "ImaginationBackpackHealServer.h" #include "GameMessages.h" #include "MissionComponent.h" #include "eMissionTaskType.h" #include "eMissionState.h" void ImaginationBackpackHealServer::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) { if (message == "CastImaginationBackpack") { auto healMission = self->GetVar(u"FXOffMis"); if (healMission == 0) healMission = self->GetVar(u"FXOnMis"); if (healMission == 0) return; auto missionComponent = caster->GetComponent(); if (missionComponent != nullptr && missionComponent->GetMissionState(healMission) == eMissionState::ACTIVE) { missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT()); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ClearMaelstrom", 0, 0, caster->GetObjectID(), "", caster->GetSystemAddress()); } } }