#include "AgSurvivalSpiderling.h" #include "BaseCombatAIComponent.h" void AgSurvivalSpiderling::OnStartup(Entity* self) { BaseWavesGenericEnemy::OnStartup(self); auto combatAI = self->GetComponent(); if (combatAI != nullptr) { combatAI->SetStunImmune(true); } } uint32_t AgSurvivalSpiderling::GetPoints() { return 300; }