#include "RemoveBuffBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" #include "EntityManager.h" #include "BuffComponent.h" void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { auto* entity = EntityManager::Instance()->GetEntity(context->caster); if (!entity) return; auto buffComponent = entity->GetComponent(); if (!buffComponent) return; buffComponent->RemoveBuff(m_BuffId, false, m_RemoveImmunity); } void RemoveBuffBehavior::Load() { this->m_RemoveImmunity = GetBoolean("remove_immunity"); this->m_BuffId = GetInt("buff_id"); }