/// \file /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.jenkinssoftware.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. // No longer used as I no longer support IO Completion ports /* #ifdef __USE_IO_COMPLETION_PORTS #include "AsynchronousFileIO.h" #include "ClientContextStruct.h" #include #include "ExtendedOverlappedPool.h" #include #include // All these are used for the Read callback. For general Asynch file IO you would change these #include "RakNetTypes.h" class RakPeer; #ifdef _WIN32 extern void __stdcall ProcessNetworkPacket( unsigned int binaryAddress, unsigned short port, const char *data, int length, RakPeer *rakPeer ); #else extern void ProcessNetworkPacket( unsigned int binaryAddress, unsigned short port, const char *data, int length, RakPeer *rakPeer ); #endif AsynchronousFileIO AsynchronousFileIO::I; AsynchronousFileIO::AsynchronousFileIO() { userCount = 0; threadCount = 0; completionPort = NULL; // Determine how many processors are on the system. GetSystemInfo( &systemInfo ); } void AsynchronousFileIO::IncreaseUserCount() { userCountMutex.Lock(); ++userCount; if ( userCount == 1 ) { // Create the completion port that will be used by all the worker // threads. completionPort = CreateIoCompletionPort( INVALID_HANDLE_VALUE, NULL, 0, systemInfo.dwNumberOfProcessors * 2 ); if ( completionPort == NULL ) { userCount = 0; userCountMutex.Unlock(); return ; } UINT nThreadID; HANDLE workerHandle; // Create worker threads // One worker thread per processor for ( DWORD i = 0; i < systemInfo.dwNumberOfProcessors * 2; i++ ) // In debug just make one worker thread so it's easier to trace //for ( i = 0; i < systemInfo.dwNumberOfProcessors * 1; i++ ) { workerHandle = ( HANDLE ) _beginthreadex( NULL, // Security 0, // Stack size - use default ThreadPoolFunc, // Thread fn entry point ( void* ) completionPort, // Param for thread 0, // Init flag &nThreadID ); // Thread address // Feel free to comment this out for regular thread priority SetThreadPriority( workerHandle, THREAD_PRIORITY_HIGHEST ); CloseHandle( workerHandle ); } // Wait for the threads to start while ( threadCount < systemInfo.dwNumberOfProcessors * 2 ) Sleep( 0 ); } userCountMutex.Unlock(); } void AsynchronousFileIO::DecreaseUserCount() { userCountMutex.Lock(); assert( userCount > 0 ); if ( userCount == 0 ) return ; userCount--; if ( userCount == 0 ) Shutdown(); userCountMutex.Unlock(); } void AsynchronousFileIO::Shutdown( void ) { killThreads = true; if ( completionPort != NULL ) for ( DWORD i = 0; i < systemInfo.dwNumberOfProcessors * 2; i++ ) PostQueuedCompletionStatus( completionPort, 0, 0 , 0 ); // Kill worker threads while ( threadCount > 0 ) Sleep( 0 ); if ( completionPort != NULL ) CloseHandle( completionPort ); } int AsynchronousFileIO::GetUserCount( void ) { return userCount; } AsynchronousFileIO::~AsynchronousFileIO() { if ( threadCount > 0 ) Shutdown(); } bool AsynchronousFileIO::AssociateSocketWithCompletionPort( SOCKET socket, DWORD dwCompletionKey ) { HANDLE h = CreateIoCompletionPort( ( HANDLE ) socket, completionPort, dwCompletionKey, 0 ); return h == completionPort; } BOOL ReadAsynch( HANDLE handle, ExtendedOverlappedStruct *extended ) { BOOL success; extended->read = true; success = ReadFile( handle, extended->data, extended->length, 0, ( LPOVERLAPPED ) extended ); if ( !success ) { DWORD dwErrCode = GetLastError(); if ( dwErrCode != ERROR_IO_PENDING ) { #if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG) LPVOID messageBuffer; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, dwErrCode, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language ( LPTSTR ) & messageBuffer, 0, NULL ); // something has gone wrong here... printf( "ReadFile failed:Error code - %d\n%s", dwErrCode, messageBuffer ); //Free the buffer. LocalFree( messageBuffer ); #endif return FALSE; } } return TRUE; } void WriteAsynch( HANDLE handle, ExtendedOverlappedStruct *extended ) { //printf("Beginning asynch write of %i bytes.\n",extended->length); //for (int i=0; i < extended->length && i < 10; i++) // printf("%i ", extended->data[i]); //printf("\n\n"); BOOL success; extended->read = false; success = WriteFile( handle, extended->data, extended->length, 0, ( LPOVERLAPPED ) extended ); if ( !success ) { DWORD dwErrCode = GetLastError(); if ( dwErrCode != ERROR_IO_PENDING ) { #if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG) LPVOID messageBuffer; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, dwErrCode, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language ( LPTSTR ) & messageBuffer, 0, NULL ); // something has gone wrong here... printf( "WriteFile failed:Error code - %d\n%s", dwErrCode, messageBuffer ); //Free the buffer. LocalFree( messageBuffer ); #endif } } } unsigned __stdcall ThreadPoolFunc( LPVOID arguments ) { DWORD dwIoSize; ClientContextStruct* lpClientContext; ExtendedOverlappedStruct* lpOverlapped; LPOVERLAPPED temp; BOOL bError; HANDLE *completionPort = ( HANDLE * ) arguments; AsynchronousFileIO::Instance()->threadCount++; while ( 1 ) { // Get a completed IO request. BOOL returnValue = GetQueuedCompletionStatus( completionPort, &dwIoSize, ( LPDWORD ) & lpClientContext, &temp, INFINITE ); lpOverlapped = ( ExtendedOverlappedStruct* ) temp; DWORD dwIOError = GetLastError(); if ( lpOverlapped == 0 ) break; // Cancelled thread if ( !returnValue && dwIOError != WAIT_TIMEOUT ) { if ( dwIOError != ERROR_OPERATION_ABORTED ) { // Print all but this very common error message #if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG) LPVOID messageBuffer; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language ( LPTSTR ) & messageBuffer, 0, NULL ); // something has gone wrong here... printf( "GetQueuedCompletionStatus failed:Error code - %d\n%s", dwIOError, messageBuffer ); //Free the buffer. LocalFree( messageBuffer ); #endif } HANDLE_ERROR: // Some kind of error. Erase the data for this call bError = true; // This socket is no longer used if ( lpOverlapped ) delete lpOverlapped; if ( lpClientContext ) delete lpClientContext; // If we are killing the threads, then we keep posting fake completion statuses until we get a fake one through the queue (i.e. lpOverlapped==0 as above) // This way we delete all the data from the real calls before exiting the thread if ( AsynchronousFileIO::Instance()->killThreads ) { PostQueuedCompletionStatus( completionPort, 0, 0, 0 ); } } else bError = false; if ( !bError ) { if ( returnValue && NULL != lpOverlapped && NULL != lpClientContext ) { if ( lpOverlapped->read == true ) { assert( dwIoSize > 0 ); ProcessNetworkPacket( lpOverlapped->binaryAddress, lpOverlapped->port, lpOverlapped->data, dwIoSize, lpOverlapped->rakPeer ); // Issue a new read so we always have one outstanding read per socket // Finished a read. Reuse the overlapped pointer bError = ReadAsynch( lpClientContext->handle, lpOverlapped ); if ( !bError ) goto HANDLE_ERROR; // Windows is super unreliable! } else { // AsynchronousFileIO::Instance()->Write(lpClientContext); // Finished a write ExtendedOverlappedPool::Instance()->ReleasePointer( lpOverlapped ); } } else assert( 0 ); } } AsynchronousFileIO::Instance()->threadCount--; return 0; } #endif */