#include "DukeDialogueGlowingBrick.h" #include "eMissionState.h" #include "Recorder.h" #include "MissionComponent.h" #include "InventoryComponent.h" void DukeDialogueGlowingBrick::OnStartup(Entity* self) { Game::logger->Log("DukeDialogueGlowingBrick", "OnStartup"); } void DukeDialogueGlowingBrick::OnTimerDone(Entity* self, std::string timerName) { } void DukeDialogueGlowingBrick::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) { if (missionID != 201453) { return; } if (missionState != eMissionState::AVAILABLE) { return; } auto* recorder = Recording::Recorder::LoadFromFile("DukeGlowing.xml"); if (recorder == nullptr) { return; } auto* actor = recorder->ActFor(self, target); if (actor == nullptr) { return; } const auto targetID = target->GetObjectID(); const auto actorID = actor->GetObjectID(); self->AddCallbackTimer(3.0f, [targetID] () { auto* target = Game::entityManager->GetEntity(targetID); if (target == nullptr) { return; } auto* missionComponent = target->GetComponent(); if (missionComponent == nullptr) { return; } missionComponent->CompleteMission(201453); }); self->AddCallbackTimer(recorder->GetDuration() + 10.0f, [recorder, self, actorID, targetID] () { auto* target = Game::entityManager->GetEntity(targetID); auto* actor = Game::entityManager->GetEntity(actorID); if (target == nullptr || actor == nullptr) { return; } recorder->StopActingFor(actor, self, targetID); delete recorder; }); } void DukeDialogueGlowingBrick::OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) { }