#include "RenameMessage.h" RenameMessage::RenameMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) { auto* nameAmf = arguments->FindValue("Name"); if (!nameAmf) return; name = nameAmf->GetStringValue(); Game::logger->LogDebug("RenameMessage", "behaviorId %i n %s", behaviorId, name.c_str()); }