#include "AddMessage.h" AddMessage::AddMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) { behaviorIndex = 0; auto* behaviorIndexValue = arguments->FindValue("BehaviorIndex"); if (!behaviorIndexValue) return; behaviorIndex = static_cast(behaviorIndexValue->GetDoubleValue()); Game::logger->LogDebug("AddMessage", "behaviorId %i index %i", behaviorId, behaviorIndex); }