#include "VeBricksampleServer.h"
#include "InventoryComponent.h"
#include "EntityManager.h"
#include "GameMessages.h"

void VeBricksampleServer::OnUse(Entity *self, Entity *user) {
    auto* missionComponent = user->GetComponent<MissionComponent>();
    if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == MissionState::MISSION_STATE_ACTIVE) {
        const auto loot = self->GetVar<int32_t>(m_LootVariable);
        auto* inventoryComponent = user->GetComponent<InventoryComponent>();

        if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) {
            inventoryComponent->AddItem(loot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);

            for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) {
                GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup");
            }
        }
    }
}