#include "PetDigBuild.h"
#include "EntityManager.h"

void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
    auto flagNumber = self->GetVar<std::u16string>(u"flagNum");

    EntityInfo info {};
    auto pos = self->GetPosition();
    pos.SetY(pos.GetY() + 0.5f);
    info.pos = pos;
    info.rot = self->GetRotation();
    info.spawnerID = self->GetSpawnerID();
    info.settings = {
            new LDFData<LWOOBJID>(u"builder", target->GetObjectID()),
            new LDFData<LWOOBJID>(u"X", self->GetObjectID())
    };

    if (!flagNumber.empty()) {
        info.lot = 7410; // Normal GF treasure
        info.settings.push_back(new LDFData<std::u16string>(u"groupID", u"Flag" + flagNumber));
    } else {
        auto* missionComponent = target->GetComponent<MissionComponent>();
        if (missionComponent != nullptr && missionComponent->GetMissionState(746) == MissionState::MISSION_STATE_ACTIVE) {
            info.lot = 9307; // Special Captain Jack treasure that drops a mission item
        } else {
            info.lot = 3495; // Normal AG treasure
        }
    }

    auto* treasure = EntityManager::Instance()->CreateEntity(info);
    EntityManager::Instance()->ConstructEntity(treasure);
    self->SetVar<LWOOBJID>(u"chestObj", treasure->GetObjectID());
}

void PetDigBuild::OnDie(Entity* self, Entity* killer) {
    auto treasureID = self->GetVar<LWOOBJID>(u"chestObj");
    if (treasureID == LWOOBJID_EMPTY)
        return;

    auto treasure = EntityManager::Instance()->GetEntity(treasureID);
    if (treasure == nullptr)
        return;

    // If the quick build expired and the treasure was not collected, hide the treasure
    if (!treasure->GetIsDead()) {
        treasure->Smash(self->GetObjectID(), SILENT);
    }
}