#include "AgPropGuard.h"
#include "Entity.h"
#include "Character.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "InventoryComponent.h"
#include "Item.h"

void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
{
    auto* character = target->GetCharacter();
    auto* missionComponent = target->GetComponent<MissionComponent>();
    auto* inventoryComponent = target->GetComponent<InventoryComponent>();

    const auto state = missionComponent->GetMissionState(320);
    if (missionID == 768 && missionState == MissionState::MISSION_STATE_AVAILABLE)
    {
        if (!character->GetPlayerFlag(71))
        {
            // TODO: Cinematic "MissionCam"
        }
    }
    else if (missionID == 768 && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE)
    {
		//remove the inventory items
		for (int item : gearSets)
        {
			auto* id = inventoryComponent->FindItemByLot(item);

			if (id)
            {
				inventoryComponent->UnEquipItem(id);
				inventoryComponent->RemoveItem(id->GetLot(), id->GetCount());
			}
		}
    }
    else if (
        (missionID == 320 && state == MissionState::MISSION_STATE_AVAILABLE) /*|| 
        (state == MissionState::MISSION_STATE_COMPLETE && missionID == 891 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE)*/
    )
    {
        //GameMessages::SendNotifyClientObject(EntityManager::Instance()->GetZoneControlEntity()->GetObjectID(), u"GuardChat", target->GetObjectID(), 0, target->GetObjectID(), "", target->GetSystemAddress());

        target->GetCharacter()->SetPlayerFlag(113, true);

        EntityManager::Instance()->GetZoneControlEntity()->AddTimer("GuardFlyAway", 1.0f);
    }
}