#pragma once // Custom Classes #include "CDTable.h" struct CDItemSetSkills { unsigned int SkillSetID; //!< The skill set ID unsigned int SkillID; //!< The skill ID unsigned int SkillCastType; //!< The skill cast type }; class CDItemSetSkillsTable : public CDTable { private: std::vector entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); const std::vector& GetEntries() const; std::vector GetBySkillID(unsigned int SkillSetID); };