/* * Darkflame Universe * Copyright 2018 */ #ifndef CLIENTPACKETS_H #define CLIENTPACKETS_H #include "RakNetTypes.h" #include "eGuildCreationResponse.h" #include "dCommonVars.h" namespace ClientPackets { void HandleChatMessage(const SystemAddress& sysAddr, Packet* packet); void HandleClientPositionUpdate(const SystemAddress& sysAddr, Packet* packet); void HandleChatModerationRequest(const SystemAddress& sysAddr, Packet* packet); // Guild stuff void HandleGuildCreation(const SystemAddress& sysAddr, Packet* packet); void SendGuildCreateResponse(const SystemAddress& sysAddr, eGuildCreationResponse guildResponse, LWOOBJID guildID, std::u16string& guildName); }; #endif // CLIENTPACKETS_H