#include "FvMaelstromCavalry.h" #include "EntityManager.h" void FvMaelstromCavalry::OnStartup(Entity* self) { for (const auto& group : self->GetGroups()) { Game::logger->Log("FvMaelstromCavalry", "Got group: %s\n", group.c_str()); const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group); for (auto* obj : objects) { if (obj->GetLOT() != 8551) continue; Game::logger->Log("FvMaelstromCavalry", "Trigger in group: %s\n", group.c_str()); obj->OnFireEventServerSide(self, "ISpawned"); } } } void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer) { if (killer == nullptr) { return; } Game::logger->Log("FvMaelstromCavalry", "Killer: %i\n", killer->GetLOT()); if (killer->GetLOT() != 8665) { return; } const auto& triggers = EntityManager::Instance()->GetEntitiesInGroup("HorsemenTrigger"); for (auto* trigger : triggers) { Game::logger->Log("FvMaelstromCavalry", "Trigger for: %i\n", killer->GetLOT()); trigger->OnFireEventServerSide(self, "HorsemenDeath"); } }