#include "Start.h" #include "Logger.h" #include "dConfig.h" #include "Game.h" #include "BinaryPathFinder.h" void StartChatServer() { if (Game::shouldShutdown) { LOG("Currently shutting down. Chat will not be restarted."); return; } #ifdef __APPLE__ //macOS doesn't need sudo to run on ports < 1024 auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str()); #elif _WIN32 auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str()); #else if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) { auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str()); } else { auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str()); } #endif } void StartAuthServer() { if (Game::shouldShutdown) { LOG("Currently shutting down. Auth will not be restarted."); return; } #ifdef __APPLE__ auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str()); #elif _WIN32 auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str()); #else if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) { auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str()); } else { auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str()); } #endif } void StartWorldServer(LWOMAPID mapID, uint16_t port, LWOINSTANCEID lastInstanceID, int maxPlayers, LWOCLONEID cloneID) { #ifdef _WIN32 std::string cmd = "start " + (BinaryPathFinder::GetBinaryDir() / "WorldServer.exe").string() + " -zone "; #else std::string cmd; if (std::atoi(Game::config->GetValue("use_sudo_world").c_str())) { cmd = "sudo " + (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone "; } else { cmd = (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone "; } #endif cmd.append(std::to_string(mapID)); cmd.append(" -port "); cmd.append(std::to_string(port)); cmd.append(" -instance "); cmd.append(std::to_string(lastInstanceID)); cmd.append(" -maxclients "); cmd.append(std::to_string(maxPlayers)); cmd.append(" -clone "); cmd.append(std::to_string(cloneID)); #ifndef _WIN32 cmd.append("&"); //Sends our next process to the background on Linux #endif auto ret = system(cmd.c_str()); }