#include "CDDestructibleComponentTable.h" //! Constructor CDDestructibleComponentTable::CDDestructibleComponentTable(void) { // First, get the size of the table unsigned int size = 0; auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent"); while (!tableSize.eof()) { size = tableSize.getIntField(0, 0); tableSize.nextRow(); } tableSize.finalize(); // Reserve the size this->entries.reserve(size); // Now get the data auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM DestructibleComponent"); while (!tableData.eof()) { CDDestructibleComponent entry; entry.id = tableData.getIntField(0, -1); entry.faction = tableData.getIntField(1, -1); entry.factionList = tableData.getStringField(2, ""); entry.life = tableData.getIntField(3, -1); entry.imagination = tableData.getIntField(4, -1); entry.LootMatrixIndex = tableData.getIntField(5, -1); entry.CurrencyIndex = tableData.getIntField(6, -1); entry.level = tableData.getIntField(7, -1); entry.armor = tableData.getFloatField(8, -1.0f); entry.death_behavior = tableData.getIntField(9, -1); entry.isnpc = tableData.getIntField(10, -1) == 1 ? true : false; entry.attack_priority = tableData.getIntField(11, -1); entry.isSmashable = tableData.getIntField(12, -1) == 1 ? true : false; entry.difficultyLevel = tableData.getIntField(13, -1); this->entries.push_back(entry); tableData.nextRow(); } tableData.finalize(); } //! Destructor CDDestructibleComponentTable::~CDDestructibleComponentTable(void) {} //! Returns the table's name std::string CDDestructibleComponentTable::GetName(void) const { return "DestructibleComponent"; } //! Queries the table with a custom "where" clause std::vector CDDestructibleComponentTable::Query(std::function predicate) { std::vector data = cpplinq::from(this->entries) >> cpplinq::where(predicate) >> cpplinq::to_vector(); return data; } //! Gets all the entries in the table std::vector CDDestructibleComponentTable::GetEntries(void) const { return this->entries; }