#include "CDItemSetSkillsTable.h" void CDItemSetSkillsTable::LoadValuesFromDatabase() { // First, get the size of the table unsigned int size = 0; auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSetSkills"); while (!tableSize.eof()) { size = tableSize.getIntField(0, 0); tableSize.nextRow(); } tableSize.finalize(); // Reserve the size this->entries.reserve(size); // Now get the data auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemSetSkills"); while (!tableData.eof()) { CDItemSetSkills entry; entry.SkillSetID = tableData.getIntField("SkillSetID", -1); entry.SkillID = tableData.getIntField("SkillID", -1); entry.SkillCastType = tableData.getIntField("SkillCastType", -1); this->entries.push_back(entry); tableData.nextRow(); } tableData.finalize(); } std::vector CDItemSetSkillsTable::Query(std::function predicate) { std::vector data = cpplinq::from(this->entries) >> cpplinq::where(predicate) >> cpplinq::to_vector(); return data; } const std::vector& CDItemSetSkillsTable::GetEntries() const { return this->entries; } std::vector CDItemSetSkillsTable::GetBySkillID(unsigned int SkillSetID) { std::vector toReturn; for (CDItemSetSkills entry : this->entries) { if (entry.SkillSetID == SkillSetID) toReturn.push_back(entry); if (entry.SkillSetID > SkillSetID) return toReturn; //stop seeking in the db if it's not needed. } return toReturn; }