#include "NjDragonEmblemChestServer.h"
#include "Character.h"
#include "DestroyableComponent.h"

void NjDragonEmblemChestServer::OnUse(Entity *self, Entity *user) {
    auto* character = user->GetCharacter();
    if (character != nullptr) {
        character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, false);
    }

    auto* destroyable = self->GetComponent<DestroyableComponent>();
    if (destroyable != nullptr) {
        LootGenerator::Instance().DropLoot(user, self, destroyable->GetLootMatrixID(), 0, 0);
    }
}