#include "SsModularBuildServer.h" #include "MissionComponent.h" #include "eMissionState.h" #include "eReplicaComponentType.h" void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector modules) { int missionNum = 1732; if (bCompleted) { MissionComponent* mission = static_cast(player->GetComponent(eReplicaComponentType::MISSION)); Mission* rocketMission = mission->GetMission(missionNum); if (rocketMission->GetMissionState() == eMissionState::ACTIVE) { mission->ForceProgress(missionNum, 2478, 1); } } }