#include "BankInteractServer.h" #include "GameMessages.h" #include "Entity.h" #include "Amf3.h" void BankInteractServer::OnUse(Entity* self, Entity* user) { AMFArrayValue args; args.Insert("state", "bank"); GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", args); } void BankInteractServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "ToggleBank") { AMFArrayValue args; args.Insert("visible", false); GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", args); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress()); } }