#pragma once #include "CppScripts.h" #include "RenderComponent.h" class FvMaelstromDragon : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnDie(Entity* self, Entity* killer) override; void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override; void OnTimerDone(Entity* self, std::string timerName) override; void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; };