#pragma once #include "CppScripts.h" class AmSkullkinDrillStand : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override; void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override; };