#pragma once #ifndef CONTROLBEHAVIORS_H #define CONTROLBEHAVIORS_H #include #include #include #include "BlockDefinition.h" #include "Singleton.h" class AMFArrayValue; class Entity; class ModelComponent; class SystemAddress; // Type definition to clarify what is used where typedef std::string BlockName; //! A block name struct ControlBehaviorContext { ControlBehaviorContext(const AMFArrayValue& args, ModelComponent* modelComponent, Entity* modelOwner) noexcept : arguments{ args }, modelComponent{ modelComponent }, modelOwner{ modelOwner } { }; operator bool() const { return modelComponent != nullptr && modelOwner != nullptr; } std::reference_wrapper arguments; ModelComponent* modelComponent; Entity* modelOwner; }; class ControlBehaviors: public Singleton { public: ControlBehaviors(); /** * @brief Main driver for processing Property Behavior commands * * @param modelEntity The model that sent this command * @param arguments The arguments formatted as an AMFArrayValue * @param command The command to perform * @param modelOwner The owner of the model which sent this command */ void ProcessCommand(Entity* const modelEntity, const AMFArrayValue& arguments, const std::string& command, Entity* const modelOwner); /** * @brief Gets a blocks parameter values by the name * No exception will be thrown in this function. * * @param blockName The block name to get the parameters of * * @return A pair of the block parameter name to its typing */ [[nodiscard]] std::optional GetBlockInfo(const std::string& blockName); private: void RequestUpdatedID(ControlBehaviorContext& context); void SendBehaviorListToClient(const ControlBehaviorContext& context); void SendBehaviorBlocksToClient(ControlBehaviorContext& context); void UpdateAction(const AMFArrayValue& arguments); std::map> blockTypes{}; // If false, property behaviors will not be able to be edited. bool isInitialized = false; }; #endif //!CONTROLBEHAVIORS_H