#ifndef RENAMEMESSAGE_H #define RENAMEMESSAGE_H #include "BehaviorMessageBase.h" class AMFArrayValue; /** * @brief Sent when a player renames this behavior */ class RenameMessage : public BehaviorMessageBase { public: RenameMessage(const AMFArrayValue& arguments); [[nodiscard]] const std::string& GetName() const { return m_Name; }; private: std::string m_Name; }; #endif //!RENAMEMESSAGE_H