#pragma once #ifndef BEHAVIORSTATES_H #define BEHAVIORSTATES_H #include enum class BehaviorState : uint32_t { HOME_STATE = 0, //!< The HOME behavior state CIRCLE_STATE, //!< The CIRCLE behavior state SQUARE_STATE, //!< The SQUARE behavior state DIAMOND_STATE, //!< The DIAMOND behavior state TRIANGLE_STATE, //!< The TRIANGLE behavior state STAR_STATE //!< The STAR behavior state }; #endif //!BEHAVIORSTATES_H