#ifndef MINIGAMECONTROLCOMPONENT_H #define MINIGAMECONTROLCOMPONENT_H #include "Component.h" #include "eReplicaComponentType.h" class MiniGameControlComponent final : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL; MiniGameControlComponent(Entity* parent) : Component(parent) {} void Serialize(RakNet::BitStream& outBitStream, bool isConstruction); }; #endif //!MINIGAMECONTROLCOMPONENT_H