#pragma once #include "Behavior.h" #include <vector> class SwitchMultipleBehavior final : public Behavior { public: std::vector<std::pair<float, Behavior*>> m_behaviors; /* * Inherited */ explicit SwitchMultipleBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { } void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Load() override; };