#include "PropertySelectQueryProperty.h" #include void PropertySelectQueryProperty::Serialize(RakNet::BitStream& stream) const { stream.Write(CloneId); const auto& owner = GeneralUtils::ASCIIToUTF16(OwnerName); stream.Write(uint32_t(owner.size())); for (uint32_t i = 0; i < owner.size(); ++i) { stream.Write(static_cast(owner[i])); } const auto& name = GeneralUtils::ASCIIToUTF16(Name); stream.Write(uint32_t(name.size())); for (uint32_t i = 0; i < name.size(); ++i) { stream.Write(static_cast(name[i])); } const auto& description = GeneralUtils::ASCIIToUTF16(Description); stream.Write(uint32_t(description.size())); for (uint32_t i = 0; i < description.size(); ++i) { stream.Write(static_cast(description[i])); } stream.Write(Reputation); stream.Write(IsBestFriend); stream.Write(IsFriend); stream.Write(IsModeratorApproved); stream.Write(IsAlt); stream.Write(IsOwned); stream.Write(AccessType); stream.Write(DateLastPublished); stream.Write(PerformanceIndex); stream.Write(PerformanceCost); } void PropertySelectQueryProperty::Deserialize(RakNet::BitStream& stream) const { // Do we need this? }