#include "GameDependencies.h" #include #include "BitStream.h" #include "Entity.h" #define _MOVING_PLATFORM_TEST #include "MovingPlatformComponent.h" #undef _MOVING_PLATFORM_TEST #include "Zone.h" #include "SimplePhysicsComponent.h" #include "eReplicaComponentType.h" class MovingPlatformComponentTests : public GameDependenciesTest { protected: std::unique_ptr baseEntity; CBITSTREAM; uint32_t flags = 0; Path path; void SetUp() override { SetUpDependencies(); path.movingPlatform.timeBasedMovement = false; path.pathBehavior = PathBehavior::Once; path.pathName = "ExamplePath"; PathWaypoint waypointStart; waypointStart.position = NiPoint3(1, 2, 3); waypointStart.rotation = NiQuaternion(4, 5, 6, 7); PathWaypoint waypointMiddle; waypointMiddle.position = NiPoint3(4, 5, 6); waypointMiddle.rotation = NiQuaternion(7, 8, 9, 10); PathWaypoint waypointEnd; waypointEnd.position = NiPoint3(4, 5, 7); waypointEnd.rotation = NiQuaternion(7, 8, 9, 10); path.pathWaypoints.push_back(waypointStart); path.pathWaypoints.push_back(waypointMiddle); path.pathWaypoints.push_back(waypointEnd); Game::zoneManager->GetZone()->AddPath(path); // Set our starting position info.pos = NiPoint3(25, 26, 27); info.rot = NiQuaternion(28, 29, 30, 31); // Simple mover data info.settings.push_back(new LDFData(u"platformMoveX", 23)); info.settings.push_back(new LDFData(u"platformMoveY", 453)); info.settings.push_back(new LDFData(u"platformMoveZ", 523)); info.settings.push_back(new LDFData(u"platformMoveTime", 5724)); info.settings.push_back(new LDFData(u"platformStartAtEnd", true)); info.settings.push_back(new LDFData(u"dbonly", false)); info.settings.push_back(new LDFData(u"platformIsMover", true)); info.settings.push_back(new LDFData(u"platformIsSimpleMover", true)); info.settings.push_back(new LDFData(u"platformIsRotater", true)); baseEntity = std::make_unique(15, GameDependenciesTest::info); auto* simplePhysicsComponent = baseEntity->AddComponent(1); auto* movingPlatformComponent = baseEntity->AddComponent("ExamplePath"); new MovingPlatformComponent(baseEntity.get(), path.pathName); movingPlatformComponent->LoadConfigData(); movingPlatformComponent->LoadDataFromTemplate(); } void TearDown() override { TearDownDependencies(); } void DeserializeSimpleMoverPlatformSubComponent() { bool dirtyStartingPoint; bitStream.Read(dirtyStartingPoint); ASSERT_TRUE(dirtyStartingPoint); bool hasStartingPoint; bitStream.Read(hasStartingPoint); ASSERT_TRUE(hasStartingPoint); NiPoint3 startingPoint; bitStream.Read(startingPoint.x); bitStream.Read(startingPoint.y); bitStream.Read(startingPoint.z); ASSERT_EQ(startingPoint, NiPoint3(25, 26, 27)); NiQuaternion startingRotation; bitStream.Read(startingRotation.w); bitStream.Read(startingRotation.x); bitStream.Read(startingRotation.y); bitStream.Read(startingRotation.z); ASSERT_EQ(startingRotation, NiQuaternion(28, 29, 30, 31)); bool isDirty; bitStream.Read(isDirty); ASSERT_TRUE(isDirty); eMovementPlatformState state; bitStream.Read(state); ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint); int32_t currentWaypointIndex; bitStream.Read(currentWaypointIndex); ASSERT_EQ(currentWaypointIndex, 0); bool isInReverse; bitStream.Read(isInReverse); ASSERT_FALSE(isInReverse); } void DeserializeMovingPlatformSubComponent() { bool isDirty; ASSERT_TRUE(bitStream.Read(isDirty)); ASSERT_TRUE(isDirty); eMovementPlatformState state; ASSERT_TRUE(bitStream.Read(state)); ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint); int32_t desiredWaypointIndex; ASSERT_TRUE(bitStream.Read(desiredWaypointIndex)); ASSERT_EQ(desiredWaypointIndex, -1); bool shouldStopAtDesiredWaypoint; ASSERT_TRUE(bitStream.Read(shouldStopAtDesiredWaypoint)); ASSERT_FALSE(shouldStopAtDesiredWaypoint); bool isInReverse2; ASSERT_TRUE(bitStream.Read(isInReverse2)); ASSERT_FALSE(isInReverse2); float percentBetweenPoints; ASSERT_TRUE(bitStream.Read(percentBetweenPoints)); ASSERT_EQ(percentBetweenPoints, 0); NiPoint3 position; ASSERT_TRUE(bitStream.Read(position.x)); ASSERT_TRUE(bitStream.Read(position.y)); ASSERT_TRUE(bitStream.Read(position.z)); ASSERT_EQ(position, NiPoint3(25, 26, 27)); uint32_t currentWaypointIndex; ASSERT_TRUE(bitStream.Read(currentWaypointIndex)); ASSERT_EQ(currentWaypointIndex, 0); uint32_t nextWaypointIndex; ASSERT_TRUE(bitStream.Read(nextWaypointIndex)); ASSERT_EQ(nextWaypointIndex, -1); float idleTimeElapsed; ASSERT_TRUE(bitStream.Read(idleTimeElapsed)); ASSERT_FLOAT_EQ(idleTimeElapsed, 0.0f); float moveTimeElapsed; ASSERT_TRUE(bitStream.Read(moveTimeElapsed)); ASSERT_FLOAT_EQ(moveTimeElapsed, 0.0f); } void DeserializeMovingPlatformComponent() { // read in the full BitStream and check the values match what they were set to above bool hasPlatformSubComponents = false; ASSERT_TRUE(bitStream.Read(hasPlatformSubComponents)); ASSERT_TRUE(hasPlatformSubComponents); bool dirtyPathInfo; ASSERT_TRUE(bitStream.Read(dirtyPathInfo)); ASSERT_TRUE(dirtyPathInfo); bool hasPath; ASSERT_TRUE(bitStream.Read(hasPath)); ASSERT_TRUE(hasPath); std::u16string pathName; uint16_t pathNameLength; ASSERT_TRUE(bitStream.Read(pathNameLength)); pathName.resize(pathNameLength); ASSERT_TRUE(bitStream.ReadBits(reinterpret_cast(pathName.data()), BYTES_TO_BITS(pathNameLength) * 2)); ASSERT_EQ(pathName, u"ExamplePath"); uint32_t pathStartIndex; ASSERT_TRUE(bitStream.Read(pathStartIndex)); ASSERT_EQ(pathStartIndex, 0); bool isInReverse; ASSERT_TRUE(bitStream.Read(isInReverse)); ASSERT_FALSE(isInReverse); bool hasPlatformData; ASSERT_TRUE(bitStream.Read(hasPlatformData)); ASSERT_TRUE(hasPlatformData); eMoverSubComponentType platformType; ASSERT_TRUE(bitStream.Read(platformType)); ASSERT_EQ(platformType, eMoverSubComponentType::Mover); DeserializeMovingPlatformSubComponent(); ASSERT_TRUE(bitStream.Read(hasPlatformData)); ASSERT_TRUE(hasPlatformData); ASSERT_TRUE(bitStream.Read(platformType)); ASSERT_EQ(platformType, eMoverSubComponentType::SimpleMover); DeserializeSimpleMoverPlatformSubComponent(); ASSERT_TRUE(bitStream.Read(hasPlatformData)); ASSERT_TRUE(hasPlatformData); ASSERT_TRUE(bitStream.Read(platformType)); ASSERT_EQ(platformType, eMoverSubComponentType::Rotator); DeserializeMovingPlatformSubComponent(); ASSERT_TRUE(bitStream.Read(hasPlatformData)); ASSERT_FALSE(hasPlatformData); } void TestSerialization() { auto* movingPlatformComponent = baseEntity->GetComponent(); ASSERT_NE(movingPlatformComponent, nullptr); movingPlatformComponent->Serialize(&bitStream, true); DeserializeMovingPlatformComponent(); } }; TEST_F(MovingPlatformComponentTests, MovingPlatformConstructionTest) { TestSerialization(); } TEST_F(MovingPlatformComponentTests, MovingPlatformSerializationTest) { TestSerialization(); } TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceForwardTest) { MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent()); moverPlatformSubComponent.AdvanceToNextWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2); moverPlatformSubComponent.AdvanceToNextWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2); ASSERT_FALSE(moverPlatformSubComponent.GetInReverse()); path.pathBehavior = PathBehavior::Bounce; moverPlatformSubComponent.AdvanceToNextWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1); ASSERT_TRUE(moverPlatformSubComponent.GetInReverse()); } TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceReverseTest) { MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent()); moverPlatformSubComponent.AdvanceToNextReverseWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0); ASSERT_TRUE(moverPlatformSubComponent.GetInReverse()); moverPlatformSubComponent.AdvanceToNextReverseWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0); ASSERT_TRUE(moverPlatformSubComponent.GetInReverse()); path.pathBehavior = PathBehavior::Bounce; moverPlatformSubComponent.AdvanceToNextWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1); ASSERT_TRUE(moverPlatformSubComponent.GetInReverse()); } TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceTest) { MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent()); moverPlatformSubComponent.AdvanceToNextWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2); ASSERT_FALSE(moverPlatformSubComponent.GetInReverse()); moverPlatformSubComponent.AdvanceToNextWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1); ASSERT_TRUE(moverPlatformSubComponent.GetInReverse()); moverPlatformSubComponent.AdvanceToNextReverseWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0); ASSERT_TRUE(moverPlatformSubComponent.GetInReverse()); moverPlatformSubComponent.AdvanceToNextReverseWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1); ASSERT_FALSE(moverPlatformSubComponent.GetInReverse()); moverPlatformSubComponent.AdvanceToNextWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2); ASSERT_FALSE(moverPlatformSubComponent.GetInReverse()); } TEST_F(MovingPlatformComponentTests, MovingPlatformMoverSpeedCalculationTest) { MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent()); path.pathWaypoints.at(0).position = NiPoint3(99.296440, 419.293335, 207.219498); path.pathWaypoints.at(0).movingPlatform.speed = 16.0f; path.pathWaypoints.at(1).position = NiPoint3(141.680099, 419.990051, 208.680450); path.pathWaypoints.at(1).movingPlatform.speed = 16.0f; path.pathBehavior = PathBehavior::Bounce; ASSERT_EQ(moverPlatformSubComponent.CalculateSpeed(), 16.0f); NiPoint3 r = moverPlatformSubComponent.CalculateLinearVelocity(); ASSERT_FLOAT_EQ(r.x, 15.988346099854); ASSERT_FLOAT_EQ(r.y, 0.26282161474228); ASSERT_FLOAT_EQ(r.z, 0.5511137843132); moverPlatformSubComponent.AdvanceToNextWaypoint(); } TEST_F(MovingPlatformComponentTests, MovingPlatformNextAndCurrentWaypointAccess) { MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent()); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypoint().position, NiPoint3(1, 2, 3)); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypoint().position, NiPoint3(4, 5, 6)); moverPlatformSubComponent.AdvanceToNextWaypoint(); ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypoint().position, NiPoint3(4, 5, 6)); ASSERT_EQ(moverPlatformSubComponent.GetNextWaypoint().position, NiPoint3(4, 5, 7)); } TEST_F(MovingPlatformComponentTests, MovingPlatformRunTest) { MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent()); path.pathWaypoints.at(0).position = NiPoint3(99.296440f, 419.293335f, 207.219498f); path.pathWaypoints.at(0).movingPlatform.speed = 16.0f; path.pathWaypoints.at(1).position = NiPoint3(141.680099f, 419.990051f, 208.680450f); path.pathWaypoints.at(1).movingPlatform.speed = 16.0f; moverPlatformSubComponent.UpdateLinearVelocity(); moverPlatformSubComponent.Update(2.65f); // just check that its close enough EXPECT_LT(141.680099f - moverPlatformSubComponent.GetPosition().x, 0.1f); EXPECT_LT(419.990051f - moverPlatformSubComponent.GetPosition().y, 0.1f); EXPECT_LT(208.680450f - moverPlatformSubComponent.GetPosition().z, 0.1f); } TEST_F(MovingPlatformComponentTests, MovingPlatformPercentBetweenPointsTest) { MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent()); path.pathWaypoints.at(0).position = NiPoint3(0, 0, 1); path.pathWaypoints.at(1).position = NiPoint3(0, 0, 3); // moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 1); ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f); // moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 2); ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.5f); // moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 3); ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 1.0f); // moverPlatformSubComponent.m_TimeBasedMovement = true; ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f); }