#pragma once #include "CppScripts.h" class StinkyFishTarget : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override; void OnTimerDone(Entity* self, std::string timerName) override; private: const LOT SHARK_LOT = 8570; };