#pragma once #include "CppScripts.h" class VanityObject; class DLUVanityTeleportingObject : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnTimerDone(Entity* self, std::string timerName) override; private: VanityObject* m_Object; float m_TeleportInterval = 15.0f; };