#include "AgLaserSensorServer.h" #include "EntityManager.h" void AgLaserSensorServer::OnStartup(Entity* self) { PhantomPhysicsComponent* physComp = static_cast(self->GetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS)); physComp->SetPhysicsEffectActive(true); physComp->SetEffectType(2); // repulse (prolly should make definitions of these are in Entity.cpp) physComp->SetDirectionalMultiplier(static_cast(m_RepelForce)); physComp->SetDirection(NiPoint3::UNIT_Y); m_Skill = self->GetComponent(); } void AgLaserSensorServer::OnCollisionPhantom(Entity* self, Entity* target) { if (!m_Skill) return; Entity* laser = nullptr; for (auto script : EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPT)) { AgMonumentLaserServer* hasLaser = (AgMonumentLaserServer*)script; if (hasLaser) { const auto source = script->GetPosition(); const auto obj = self->GetObjectID(); if (obj == 76690936093053 && Vector3::DistanceSquared(source, NiPoint3(149.007f, 417.083f, 218.346f)) <= 1.0f) { laser = script; break; } else if (obj == 75866302318824 && Vector3::DistanceSquared(source, NiPoint3(48.6403f, 403.803f, 196.711f)) <= 1.0f) { laser = script; break; } else if (obj == 75866302318822 && Vector3::DistanceSquared(source, NiPoint3(19.2155f, 420.083f, 249.226f)) <= 1.0f) { laser = script; break; } else if (obj == 75866302318823 && Vector3::DistanceSquared(source, NiPoint3(-6.61596f, 404.633f, 274.323f)) <= 1.0f) { laser = script; break; } } } if (laser != nullptr) { m_Skill->CalculateBehavior(m_SkillCastID, 15714, target->GetObjectID()); } }